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triangle.h

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00001 // 00002 // Define the two pointer triangle splay links and the associated 00003 // manipuliation macros and routines. Note that the tri_splay_links should 00004 // be an opaque type. Routine are provided to traverse and manipulate the 00005 // structure. 00006 // 00007 // The structure of a tri_splay_links record is really 00008 // 00009 // typedef struct _TRI_SPLAY_LINKS { 00010 // ULONG ParSib; // struct _TRI_SPLAY_LINKS *ParSib; 00011 // ULONG Child; // struct _TRI_SPLAY_LINKS *Child; 00012 // } TRI_SPLAY_LINKS; 00013 // 00014 // However to aid in debugging (and without extra cost) we declare the 00015 // structure to be a union so we can also reference the links as pointers 00016 // in the debugger. 00017 // 00018 00019 typedef union _TRI_SPLAY_LINKS { 00020 struct { 00021 ULONG ParSib; 00022 ULONG Child; 00023 } Refs; 00024 struct { 00025 union _TRI_SPLAY_LINKS *ParSibPtr; 00026 union _TRI_SPLAY_LINKS *ChildPtr; 00027 } Ptrs; 00028 } TRI_SPLAY_LINKS; 00029 typedef TRI_SPLAY_LINKS *PTRI_SPLAY_LINKS; 00030 00031 // 00032 // The macro procedure InitializeSplayLinks takes as input a pointer to 00033 // splay link and initializes its substructure. All splay link nodes must 00034 // be initialized before they are used in the different splay routines and 00035 // macros. 00036 // 00037 // VOID 00038 // TriInitializeSplayLinks ( 00039 // IN PTRI_SPLAY_LINKS Links 00040 // ); 00041 // 00042 00043 #define TriInitializeSplayLinks(Links) { \ 00044 (Links)->Refs.ParSib = MakeIntoParentRef(Links); \ 00045 (Links)->Refs.Child = 0; \ 00046 } 00047 00048 // 00049 // The macro function Parent takes as input a pointer to a splay link in a 00050 // tree and returns a pointer to the splay link of the parent of the input 00051 // node. If the input node is the root of the tree the return value is 00052 // equal to the input value. 00053 // 00054 // PTRI_SPLAY_LINKS 00055 // TriParent ( 00056 // IN PTRI_SPLAY_LINKS Links 00057 // ); 00058 // 00059 00060 #define TriParent(Links) ( \ 00061 (IsParentRef((Links)->Refs.ParSib)) ? \ 00062 MakeIntoPointer((Links)->Refs.ParSib) \ 00063 : \ 00064 MakeIntoPointer(MakeIntoPointer((Links)->Refs.ParSib)->Refs.ParSib) \ 00065 ) 00066 00067 // 00068 // The macro function LeftChild takes as input a pointer to a splay link in 00069 // a tree and returns a pointer to the splay link of the left child of the 00070 // input node. If the left child does not exist, the return value is NULL. 00071 // 00072 // PTRI_SPLAY_LINKS 00073 // TriLeftChild ( 00074 // IN PTRI_SPLAY_LINKS Links 00075 // ); 00076 // 00077 00078 #define TriLeftChild(Links) ( \ 00079 (IsLeftChildRef((Links)->Refs.Child)) ? \ 00080 MakeIntoPointer((Links)->Refs.Child) \ 00081 : \ 00082 0 \ 00083 ) 00084 00085 // 00086 // The macro function RightChild takes as input a pointer to a splay link 00087 // in a tree and returns a pointer to the splay link of the right child of 00088 // the input node. If the right child does not exist, the return value is 00089 // NULL. 00090 // 00091 // PTRI_SPLAY_LINKS 00092 // TriRightChild ( 00093 // IN PTRI_SPLAY_LINKS Links 00094 // ); 00095 // 00096 00097 #define TriRightChild(Links) ( \ 00098 (IsRightChildRef((Links)->Refs.Child)) ? \ 00099 MakeIntoPointer((Links)->Refs.Child) \ 00100 : ( \ 00101 (IsLeftChildRef((Links)->Refs.Child) && \ 00102 IsSiblingRef(MakeIntoPointer((Links)->Refs.Child)->Refs.ParSib)) ? \ 00103 MakeIntoPointer(MakeIntoPointer((Links)->Refs.Child)->Refs.ParSib) \ 00104 : \ 00105 0 \ 00106 ) \ 00107 ) 00108 00109 // 00110 // The macro function IsRoot takes as input a pointer to a splay link 00111 // in a tree and returns TRUE if the input node is the root of the tree, 00112 // otherwise it returns FALSE. 00113 // 00114 // BOOLEAN 00115 // TriIsRoot ( 00116 // IN PTRI_SPLAY_LINKS Links 00117 // ); 00118 // 00119 00120 #define TriIsRoot(Links) ( \ 00121 (IsParentRef((Links)->Refs.ParSib) && MakeIntoPointer((Links)->Refs.ParSib) == (Links)) ? \ 00122 TRUE \ 00123 : \ 00124 FALSE \ 00125 ) 00126 00127 // 00128 // The macro function IsLeftChild takes as input a pointer to a splay link 00129 // in a tree and returns TRUE if the input node is the left child of its 00130 // parent, otherwise it returns FALSE. Note that if the input link is the 00131 // root node this function returns FALSE. 00132 // 00133 // BOOLEAN 00134 // TriIsLeftChild ( 00135 // IN PTRI_SPLAY_LINKS Links 00136 // ); 00137 // 00138 00139 #define TriIsLeftChild(Links) ( \ 00140 (TriLeftChild(TriParent(Links)) == (Links)) ? \ 00141 TRUE \ 00142 : \ 00143 FALSE \ 00144 ) 00145 00146 // 00147 // The macro function IsRightChild takes as input a pointer to a splay link 00148 // in a tree and returns TRUE if the input node is the right child of its 00149 // parent, otherwise it returns FALSE. Note that if the input link is the 00150 // root node this function returns FALSE. 00151 // 00152 // BOOLEAN 00153 // TriIsRightChild ( 00154 // IN PTRI_SPLAY_LINKS Links 00155 // ); 00156 // 00157 00158 #define TriIsRightChild(Links) ( \ 00159 (TriRightChild(TriParent(Links)) == (Links)) ? \ 00160 TRUE \ 00161 : \ 00162 FALSE \ 00163 ) 00164 00165 // 00166 // The macro procedure InsertAsLeftChild takes as input a pointer to a splay 00167 // link in a tree and a pointer to a node not in a tree. It inserts the 00168 // second node as the left child of the first node. The first node must not 00169 // already have a left child, and the second node must not already have a 00170 // parent. 00171 // 00172 // VOID 00173 // TriInsertAsLeftChild ( 00174 // IN PTRI_SPLAY_LINKS ParentLinks, 00175 // IN PTRI_SPLAY_LINKS ChildLinks 00176 // ); 00177 // 00178 00179 #define TriInsertAsLeftChild(ParentLinks,ChildLinks) { \ 00180 PTRI_SPLAY_LINKS RightChild; \ 00181 if ((ParentLinks)->Refs.Child == 0) { \ 00182 (ParentLinks)->Refs.Child = MakeIntoLeftChildRef(ChildLinks); \ 00183 (ChildLinks)->Refs.ParSib = MakeIntoParentRef(ParentLinks); \ 00184 } else { \ 00185 RightChild = TriRightChild(ParentLinks); \ 00186 (ParentLinks)->Refs.Child = MakeIntoLeftChildRef(ChildLinks); \ 00187 (ChildLinks)->Refs.ParSib = MakeIntoSiblingRef(RightChild); \ 00188 } \ 00189 } 00190 00191 // 00192 // The macro procedure InsertAsRightChild takes as input a pointer to a splay 00193 // link in a tree and a pointer to a node not in a tree. It inserts the 00194 // second node as the right child of the first node. The first node must not 00195 // already have a right child, and the second node must not already have a 00196 // parent. 00197 // 00198 // VOID 00199 // TriInsertAsRightChild ( 00200 // IN PTRI_SPLAY_LINKS ParentLinks, 00201 // IN PTRI_SPLAY_LINKS ChildLinks 00202 // ); 00203 // 00204 00205 #define TriInsertAsRightChild(ParentLinks,ChildLinks) { \ 00206 PTRI_SPLAY_LINKS LeftChild; \ 00207 if ((ParentLinks)->Refs.Child == 0) { \ 00208 (ParentLinks)->Refs.Child = MakeIntoRightChildRef(ChildLinks); \ 00209 (ChildLinks)->Refs.ParSib = MakeIntoParentRef(ParentLinks); \ 00210 } else { \ 00211 LeftChild = TriLeftChild(ParentLinks); \ 00212 LeftChild->Refs.ParSib = MakeIntoSiblingRef(ChildLinks); \ 00213 (ChildLinks)->Refs.ParSib = MakeIntoParentRef(ParentLinks); \ 00214 } \ 00215 } 00216 00217 // 00218 // The Splay function takes as input a pointer to a splay link in a tree 00219 // and splays the tree. Its function return value is a pointer to the 00220 // root of the splayed tree. 00221 // 00222 00223 PTRI_SPLAY_LINKS 00224 TriSplay ( 00225 IN PTRI_SPLAY_LINKS Links 00226 ); 00227 00228 // 00229 // The Delete function takes as input a pointer to a splay link in a tree 00230 // and deletes that node from the tree. Its function return value is a 00231 // pointer to the root of the tree. If the tree is now empty, the return 00232 // value is NULL. 00233 // 00234 00235 PTRI_SPLAY_LINKS 00236 TriDelete ( 00237 IN PTRI_SPLAY_LINKS Links 00238 ); 00239 00240 // 00241 // The SubtreeSuccessor function takes as input a pointer to a splay link 00242 // in a tree and returns a pointer to the successor of the input node of 00243 // the substree rooted at the input node. If there is not a successor, the 00244 // return value is NULL. 00245 // 00246 00247 PTRI_SPLAY_LINKS 00248 TriSubtreeSuccessor ( 00249 IN PTRI_SPLAY_LINKS Links 00250 ); 00251 00252 // 00253 // The SubtreePredecessor function takes as input a pointer to a splay link 00254 // in a tree and returns a pointer to the predecessor of the input node of 00255 // the substree rooted at the input node. If there is not a predecessor, 00256 // the return value is NULL. 00257 // 00258 00259 PTRI_SPLAY_LINKS 00260 TriSubtreePredecessor ( 00261 IN PTRI_SPLAY_LINKS Links 00262 ); 00263 00264 // 00265 // The RealSuccessor function takes as input a pointer to a splay link 00266 // in a tree and returns a pointer to the successor of the input node within 00267 // the entire tree. If there is not a successor, the return value is NULL. 00268 // 00269 00270 PTRI_SPLAY_LINKS 00271 TriRealSuccessor ( 00272 IN PTRI_SPLAY_LINKS Links 00273 ); 00274 00275 // 00276 // The RealPredecessor function takes as input a pointer to a splay link 00277 // in a tree and returns a pointer to the predecessor of the input node 00278 // within the entire tree. If there is not a predecessor, the return value 00279 // is NULL. 00280 // 00281 00282 PTRI_SPLAY_LINKS 00283 TriRealPredecessor ( 00284 IN PTRI_SPLAY_LINKS Links 00285 ); 00286 00287 00288 // 00289 // The remainder of this module really belong in triangle.c None of 00290 // the macros or routines are (logically) exported for use by the programmer 00291 // however they need to appear in this module to allow the earlier macros 00292 // to function properly. 00293 // 00294 // In the splay record (declared earlier) the low order bit of the 00295 // ParSib field indicates whether the link is to a Parent or a Sibling, and 00296 // the low order bit of the Child field is used to indicate if the link 00297 // is to a left child or a right child. The values are: 00298 // 00299 // A parent field has the lower bit set to 0 00300 // A sibling field has the lower bit set to 1 00301 // A left child field has the lower bit set to 0 00302 // A right child field has the lower bit set to 1 00303 // 00304 // The comments and code in triangle.c use the term "Ref" to indicate a 00305 // ParSib field or a Child field with the low order bit to indicate its type. 00306 // A ref cannot be directly used as a pointer. The following macros help 00307 // in deciding the type of a ref and making refs from pointers. There is 00308 // also a macro (MakeIntoPointer) that takes a ref and returns a pointer. 00309 // 00310 00311 #define IsParentRef(Ulong) (((((ULONG)Ulong) & 1) == 0) && ((Ulong) != 0) ? TRUE : FALSE) 00312 #define MakeIntoParentRef(Ulong) (((ULONG)Ulong) & 0xfffffffc) 00313 00314 #define IsSiblingRef(Ulong) ((((ULONG)Ulong) & 1) == 1 ? TRUE : FALSE) 00315 #define MakeIntoSiblingRef(Ulong) (((ULONG)Ulong) | 1) 00316 00317 #define IsLeftChildRef(Ulong) (((((ULONG)Ulong) & 1) == 0) && ((Ulong) != 0) ? TRUE : FALSE) 00318 #define MakeIntoLeftChildRef(Ulong) (((ULONG)Ulong) & 0xfffffffc) 00319 00320 #define IsRightChildRef(Ulong) ((((ULONG)Ulong) & 1) == 1 ? TRUE : FALSE) 00321 #define MakeIntoRightChildRef(Ulong) (((ULONG)Ulong) | 1) 00322 00323 #define MakeIntoPointer(Ulong) ((PTRI_SPLAY_LINKS)((Ulong) & 0xfffffffc)) 00324 00325

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